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Runes

Set bonuses of every rune, straight from the game data. Equip 2, 4 or 6 runes of the same set to activate each bonus.

Order

The highest rarity — the sets used in competitive builds.

V Enhancement

V Enhancement

Orange rune · 3 set bonuses

  1. 2-piece

    The first 5 attacks deal 25% increased damage, and attacks with an elemental advantage deal an additional 25% increased damage. While under a buffed state or when the attribute level is increased, damage taken is reduced by 15%.

  2. 4-piece

    Reduces non-advantageous damage taken by 25%. While under a buff or at an attribute level, increases non-advantageous damage dealt by 30%. After each attack, gains one stack of "V-Boost," increasing the damage of their own type skills by 15% for 3 turns, stacking up to 3 times. The stacks do not dissipate upon leaving the field.

  3. 6-piece

    Increases attack damage by 25%. When equipped with a buff, or while under a buff status, attacks ignore 25% of the opponent's defense and special defense, 5 times throughout the battle. Reduces damage taken from attacks that are more than 30% of the user's maximum HP by 50%, 3 times throughout the battle. Upon first stacking 3 layers of "V-Boost," immediately gains the "V-Burst" status, increasing the damage of STAB moves by 30% for the next 3 turns.

V Strategy

V Strategy

Orange rune · 3 set bonuses

  1. 2-piece

    When your current health percentage is higher than your opponent's, your damage is increased by 20%. Your first 5 attacks deal 25% more damage. You receive 20% less damage from weaker attacks.

  2. 4-piece

    Increases damage by 15%, and increases damage against type advantages by 25%. Reduces non-type damage taken by 30%, limited to 5 times. When carried by a strategic unit, using the Return skill will grant the backup Pokémon the "V-High Spirits" status, reducing damage taken by 25% and increasing damage dealt by 15% for 3 turns, limited to 3 times.

  3. 6-piece

    When strategically equipped, it inflicts true damage equal to 12% of either Attack or Special Attack (the higher of their base stats) when effective against an enemy, triggering at most once per turn, up to a maximum of 5 times (multi-hit skills are excluded). When strategically equipped, it increases the entire team's damage output by 10%, stacking up to 2 times. It reduces damage taken from enemies exceeding 30% of its maximum HP by 50%, up to 3 times. When its HP first drops below 30% and it is not near death, it immediately recovers 20% of its HP.

V Strong Attack

V Strong Attack

Orange rune · 3 set bonuses

  1. 2-piece

    The first 5 attacks deal 25% increased damage. Damage is increased by 25% when HP is not full. Weakness damage taken is reduced by 20%.

  2. 4-piece
    • Increases damage dealt by the target by 25%
    • Reduces damage taken from non-targeted targets by 25%, limited to 5 times
    • Increases damage by 20%-60%, the lower the user's HP, the higher the damage dealt.
  3. 6-piece

    When speed is low, damage is increased by an additional 30%. For offensive builds, attacks ignore 30% of the opponent's defense and special defense, limited to 5 times. Damage taken from attacks exceeding 30% of the user's maximum HP is reduced by 50%, 3 times per turn. When HP first drops below 50%, gain "V-Rage," increasing the damage of STAB moves by 30% for 3 turns.

V-Highway

V-Highway

Orange rune · 3 set bonuses

  1. 2-piece

    Ignore 25% of the opponent's defense and special defense when attacking, limited to 5 times. Damage increased by 30% when the attack is effective against an opponent with a specific type advantage.

  2. 4-piece

    Damage increased by 30%-70%, the faster the speed compared to the opponent, the higher the damage, reaching the maximum when the speed exceeds the opponent's by 50%. At full health, attack increased by 15%. After the first two appearances, grants the user "V Shadow Escape," reducing the first damage taken by 25% for 3 turns, and removing the effect after taking damage.

  3. 6-piece

    Increases damage against type-advantageous targets by 30% High-speed Pokémon deal an additional 30% damage, limited to 5 times. Reduces damage taken from type-advantageous targets exceeding 30% of the user's maximum HP by 50%, limited to 3 times.When a high-speed Pokémon attacks, it inflicts "V-Lock" on the target for 5 turns, which is retained even after the Pokémon leaves the field, limited to 2 times.Attacks by a high-speed Pokémon with V-Lock will consume V-Lock and increase the damage of that attack by 30%.

U Advanced

U Advanced

Orange rune · 3 set bonuses

  1. 2-piece

    When taking a second turn, damage received is reduced by 15%; when using attacking skills, damage is increased by 25%, dealing additional restraint damage by 25%, triggering 5 times per battle.

  2. 4-piece

    Using attacking skills increases damage by 25%; after an attack, the opponent is afflicted with U Armor Break status, reducing defense and special defense by 20% for 3 rounds, triggering 5 times per battle; when receiving skill damage exceeding 30% of own maximum health, reduces that damage by 20%, triggering 3 times per battle.

  3. 6-piece

    Ignore 20% of the opponent's defense and special defense when attacking; when using attacking skills, damage is additionally increased by 30%, triggering 5 times battle; before the start of each battle, after receiving skill attacks 3 times, enter the U Amplification state for 2 rounds, increasing damage dealt by 20% and reducing restraint damage by 50%.

T Advanced

T Advanced

Orange rune · 3 set bonuses

  1. 2-piece

    When it is quicker than the opponent, DaMega caused by using ATK moves increased by 20%; The first 5 times of using ATK moves in each battle will ignore 25% of the opponent's DEF and SP DEF.

  2. 4-piece

    Restriction DaMega that is dealt increased by 50%; DaMega taken from the attack of Weak Effect reduced by 30%; When using ATK moves, DaMega increased by 20%-50%; The quicker it is than the opponent, the more the increased DaMega.

  3. 6-piece

    When using ATK moves, DaMega increased by 50%, triggered 5 times in each battle; When showing up with full HP, it will add TⅣ state to itself, and in 5 rounds, DaMega from non-restrained moves reduced by 30% and will be cleared after receiving Restriction DaMega. This will not disappear after leaving.

S Senior

S Senior

Orange rune · 2 set bonuses

  1. 2-piece

    DEF and SP DEF are increased by 15%. When the level of ATK or SP ATK are increased,the taken DMG will be reduced by 15% additionally. The DMG caused by using attack skills the first 5 times in each battle is increased by 20%.

  2. 4-piece

    ATK and SP ATK are increased by 15%. When the level of ATK or SP ATK are increased,the caused DMG will be increased by 20%. After it uses Status skill for the first time in each battle,its ATK and SP ATK will be increased by 30% and the caused DMG of Great Effect will be increased by 30% additionally for 5 rounds,which will not disappear after leaving.

R Advanced

R Advanced

Orange rune · 2 set bonuses

  1. 2-piece

    PATK and SP ATK increase by 20%. In the first 3 times,the Little Effect DMG reduces by 30%;

  2. 4-piece

    PDEF and SP DEF increase by 20%. DMG increased by 50% when using the first 5 attack moves

Senior Q

Senior Q

Orange rune · 2 set bonuses

  1. 2-piece

    The DaMega taken by the opponent's own type is reduced by 10%,and the effect is effective in the whole battle; the DaMega of other types moves is increased by 30%,and the effect is effective 3 times in the whole battle.

  2. 4-piece

    The DaMega of attacking moves is increased by 20%,and this effect is effective in the whole battle; if this type of moves cause great effect,the DaMega is increased by an additional 40%,and the effect can be effective 3 times

Senior P

Senior P

Orange rune · 2 set bonuses

  1. 2-piece

    When attacked by very little effect damage,the damage becomes double which triggers 3 times in a battle

  2. 4-piece

    When using the move beyond its own type to cause super effective damage,the move power will be enhanced by 50% which triggers 3 times in a battle

Senior O

Senior O

Orange rune · 2 set bonuses

  1. 2-piece

    When attacked by super effective damage,the damage is reduced by half which triggers 3 times in a battle

  2. 4-piece

    When Pokémon fall down,the field will enter into Light Screen for 5 rounds which triggers 1 times in a battle

Senior N

Senior N

Orange rune · 2 set bonuses

  1. 2-piece

    Electric,Fairy and Rock damage enhances by 50% for the first 2 rounds

  2. 4-piece

    Every time hit the opponent,add a damage of 10% Max HP to defender (It will trigger repeatedly when using Multi-strike Move,but the effect will be reduced by using single strike)

Senior M

Senior M

Orange rune · 2 set bonuses

  1. 2-piece

    Fire, Fighting and Dark damage reduces by 30%

  2. 4-piece

    When attacked by damages that exceed 50% Max HP,it kicks away attacker. This triggers 2 times in a battle

Senior L

Senior L

Orange rune · 2 set bonuses

  1. 2-piece

    The power on the types on Electric,Ice and Poison will be enhanced by 50% for the first two rounds

  2. 4-piece

    Will immune the Sleep effect for the first three rounds (If Pokémon have entered the state already,it will not be removed)

Senior K

Senior K

Orange rune · 2 set bonuses

  1. 2-piece

    The power on the types on Normal,Fighting and Flying will be enhanced by 50% for the first two rounds

  2. 4-piece

    Will immune the Paralysis effect for the first three rounds (If Pokémon have entered the state already,it will not be removed)

Senior J

Senior J

Orange rune · 2 set bonuses

  1. 2-piece

    The power on the types on Ground,Rock and Steel will be enhanced by 50% for the first two rounds

  2. 4-piece

    Will immune the burn effect for the first three rounds (If Pokémon have entered the state already,it will not be removed)

Senior I

Senior I

Orange rune · 2 set bonuses

  1. 2-piece

    The power on the types on Psychic,Ghost and Dark will be enhanced by 50% for the first two rounds

  2. 4-piece

    When Target's HP is less than 40%,our attack will be enhanced by 50%

Senior H

Senior H

Orange rune · 2 set bonuses

  1. 2-piece

    The power on the types on Dragon,Bug and Fairy will be enhanced by 50% for the first two rounds

  2. 4-piece

    Will immune the Poison or Badly Poison effect for the first three rounds (If Pokémon have entered the state already,it will not be removed)

Senior G

Senior G

Orange rune · 2 set bonuses

  1. 2-piece

    The power on the types on Water,Fire and Gress will be enhanced by 50% for the first two rounds

  2. 4-piece

    When Target's HP is less than 40%,our attack will be enhanced by 50%

Senior F

Senior F

Orange rune · 2 set bonuses

  1. 2-piece

    If Pokémon is attacked by the types on Electric,Ice and Poison,the damage will be reduced by 30% for the first two rounds

  2. 4-piece

    Regardless of 30% SP DEF of the target when you attack for the first two rounds

Senior E

Senior E

Orange rune · 2 set bonuses

  1. 2-piece

    If Pokémon is attacked by the types on Normal,Fighting and Flying,the damage will be reduced by 30% for the first two rounds

  2. 4-piece

    When own HP is lower than 40%, the DaMega taken is reduced by 30%

Senior D

Senior D

Orange rune · 2 set bonuses

  1. 2-piece

    If Pokémon is attacked by the types on Ground,Rock and Steel,the damage will be reduced by 30% for the first two rounds

  2. 4-piece

    When own HP is lower than 40%, the DaMega taken is reduced by 30%

Senior C

Senior C

Orange rune · 2 set bonuses

  1. 2-piece

    If Pokémon is attacked by the types on Psychic,Ghost and Dark,the damage will be reduced by 30% for the first two rounds

  2. 4-piece

    Regardless of 30% SP DEF of the target when you attack for the first two rounds

Senior B

Senior B

Orange rune · 2 set bonuses

  1. 2-piece

    If Pokémon is attacked by the types on Dragon,Bug and Fairy,the damage will be reduced by 30% for the first two rounds

  2. 4-piece

    Regardless of 30% DEF of the target when you attack for the first two rounds

Senior A

Senior A

Orange rune · 2 set bonuses

  1. 2-piece

    If Pokémon is attacked by the types on Water,Fire and Gress,the damage will be reduced by 30% for the first two rounds

  2. 4-piece

    Regardless of 30% DEF of the target when you attack for the first two rounds

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